Showing posts with label cartoon network. Show all posts
Showing posts with label cartoon network. Show all posts

Friday, January 7

Boy Genius, Interrupted: A Psychological Profile of Dexter

Dexter. A two foot tall, 9-year-old American boy genius with an inexplicable Russian accent, glasses, and his own secret laboratory behind a bookcase in his bedroom. What else is there to know? 

A lot, in fact. 

With my bounty of free time over the holidays, Dexter’s Lab re-runs and the Season 1 DVD, and 4/5ths of a Psychology degree, I decided to put him under my lens to see just what makes our favorite animated boy genius tick.
"...Oh Boy."
Dexter exemplifies the experience of isolation and social awkwardness that many children face as they try to discern their place in the world. The maturation process doesn’t end in adulthood; it is a life-long journey that culminates in, what humanist psychologist Abraham Maslow called, “self-actualization:” 

"What a man can be - he must be, this need we may call self-actualization. It refers to the desire of self-fulfillment, namely to the tendency for him to become actualized in what he is potentially. This tendency might be phrased as the desire to become more and more what one is, to become everything that one is capable of becoming."

Maslow created a pyramid-shaped diagram of human needs broken down by their priority and urgency to which they must be addressed in one’s life. This diagram is referred to as Maslow’s “Hierarchy of Needs” and it has 5 distinct levels:


The needs at the bottom of the pyramid naturally take up the most space because you can’t build a stable pyramid without a solid foundation. Although they are the most primal and basic, they are integral to survival and ultimately transcendence to the next level of self-actualization.

Fact: You can’t find out who you are and the value of your existence if you starve to death or get eaten by bears first.

The theory is that once the more fundamental physiological and safety needs are fulfilled, you can then focus on fulfilling the needs of love and belonging, self-esteem, and ultimately, the satisfaction that comes from realizing your potential and existing with a sense of purpose, authenticity, and vitality. 
If we skip a step, whether out of ignorance, arrogance, or impatience, our pyramid will topple and we’ll have to continually rebuild from the ground up. 

Although Genndy Tartakovsky most likely didn’t consult Maslow’s pyramid when creating Dexter’s Lab, I find it interesting that most of the episodes end with the destruction of his lab, sometimes by Dee Dee’s hand but more often resulting from some misstep of his own. Usually Dexter overestimates his ability, ignores advice, or miscalculates at some point in the episode, which sets the stage for his downfall each and every time. Every journey experiences some turbulence here and there, but when strife occurs as frequently as it does in Dexter’s life, Maslow would probably say he needs to re-evaluate how he’s going about his actualization process and make sure he's not trying to go out of order.

"I pity the fool who don't understand that it's called a hierarchy for a reason."
Dexter is financially provided for and lives in a safe middle class neighborhood in Suburbia so his Physical and Safety needs are taken care of which puts him higher on the ladder of actualization than many. The search for true love and acceptance from other human beings however, poses one of life’s greatest challenges whether you’re a 9-year-old science geek with a weird accent, or a senile cat lady named Dorris.

What makes this stage such a challenge is that we can’t force others to love us, like us, or even tolerate us. There are so many external factors that can dictate our acceptance or rejection from the pack: weight, color, class, acne, unconventional hobbies, an aversion to showering, etc. As Raisin in the Sun playwright Lorraine Hansberry once said, “That which makes you exceptional, if you are at all, is inevitably that which will also make you lonely.” 
"I love how you just get me, Lorraine."
Dexter is lonely. How much of his loneliness is based on external rejection and how much of it is self-imposed is another story entirely. To some extent, Dexter embodies Dr. Carol Pearson’s “Orphan archetype” which rebels against the world and says “Who needs ‘em? I can do this on my own.” Dexter does not actively seek friendships and instead isolates himself in his lab all day to perfect his experiments. I think he somehow fantasizes that once he uses his genius to distinguish himself from the hoi polloi, he will suddenly gain acceptance or at least admiration from the world. 

He has created an unhealthy cycle wherein he ignores his need for human intimacy to instead focus on building esteem, but his self-esteem is almost entirely based on the opinions and accolades of the very people with which he had no desire to build relationships in the first place. Oy.

In the episode Average Joe, Dexter gets the wrong IQ test results and completely loses his sense of self when he is labeled simply “average.” He forces himself to adopt a new social circle, new habits, and new style of dress because he no longer has a grasp of who he is. His identity is directly linked to his status as a boy genius. Outside of that, he is a very insecure and confused individual who craves simultaneously belonging to a community and standing apart from the crowd yet can only seem to do one or the other.

Much to his chagrin, the closest social bond he has in his life to someone who isn’t his beloved computer, would be with his annoying older sister, Dee Dee. Although he has countless security measures to keep out intruders, Dee Dee – whose brain capacity is about on par with that of marmalade-- always finds a way to infiltrate his lair and mess with his experiments. He knows his sister is not a source of intellectual competition for him yet she is always able to push his buttons (often literally). When Dee Dee needles him about his short stature, faulty vision, physical weakness, and sense of style, Dex is rattled to his core.

"What's wrong with his sense of style? Well, aside from his glaring lack of a color coordinated fez and bow tie, that is."
Like most children, he is extremely sensitive regarding his shortcomings (no pun intended…okay maybe a little bit) and often tries to overcompensate. His sole mission in several episodes is to create a machine that will turn him into an adult with dashing good looks, broad shoulders, and a stature that commands respect from his parents, his peers, and his cute baby-sitter. He idolizes TV hero Action Hank because Hank is the archetype of machismo, the epitome of everything Dexter -- with his cumbersome intellect, distaste for the outdoors, and muscles with the consistency of fettuccini-- will probably never be.

Insecurity dictates nearly all of Dexter’s interactions with his intellectual peers. He resents his nemesis, Mandark, for lording his superior laboratory facilities over him and constantly reminding the vertically-challenged redhead that he is merely a second rate version of himself. When Dexter finds his genius doppelganger family at the grocery store, he is eager to experience life with like-minded science-centric parents whose idea of fun is mandatory pamphlet reading time and measuring the scientific properties of fruit but he realizes he can’t stand out in a family of geniuses. When he transforms his sister into a fellow braniac to serve as his lab assistant, his insecurities run rampant because she is not a subservient source of accolades, but a threat to his intellectual status. 

He thinks he craves empathetic companions who would truly appreciate his scientific prowess but in each confrontation with a fellow genius he soon realizes that he lacks the stamina and self-assurance to survive amongst people like himself. By consistently disturbing the Needs Hierarchy and prioritizing Esteem over Belonging, Dexter now approaches relationships in an unhealthy manner where he sees people as merely a means to an end.  Since building himself up is all that matters, when it comes to companionship he simply wants someone who can reflect his genius back to him, not necessarily someone to challenge him or help him grow. 

In his world, there’s only room for one Dexter.

Okay, scrap that theory.
Ultimately it would seem as though his insecurities cause him to isolate himself so he is really only competing against himself yet, as we all know, we can be our own worst critics and our fiercest competition. Psychoanalyst Karen Horney listed 10 “Neurotic Needs” that motivate different types of people and would probably infer that Dexter’s neurosis is the “Need for Personal Achievement.” Writer Kendra Cherry explains:

“According to Horney, people push themselves to achieve greater and greater things as a result of basic insecurity. These individuals fear failure and feel a constant need to accomplish more than other people and to top even their own earlier successes."

The need for him to constantly build bigger and better experiments is of an internal nature so there is no external litmus test to measure his success or failure, therefore he can keep competing with himself indefinitely and never satisfy his achievement quota.

His need for creation may also be a means to distract from and suppress his destructive tendencies. On several occasions, we see beneath his unfeeling, analytic demeanor and get a glimpse of his almost demonic lust for power and domination. For him, scientific creation serves as a socially acceptable outlet into which he can channel his manic and borderline-sociopathic energy. Note that although not necessarily the original intent, many of his creations have the capacity to harm and cause mayhem and nearly all of them come equipped with self-destruct buttons.

Flawless Victory. Dexter Wins.
As psychoanalyst and crack-addict Sigmund Freud would say, Dexter’s primal subconscious, or Id, is constantly battling his morally upright Superego for dominance in his psyche. When the Id is allowed to dominate, level-headed analytical Dexter is consumed by the Dexter that just wants to conquer civilization while laughing maniacally and setting things on fire. When his Superego is dominant, the Id is suppressed and his inner megalomaniac is relegated to the backseat. For the time being.

In The Way of the Dee Dee, we see Dexter drop his stoic facade on his path to emotional freedom with Dee Dee as his guru. At first he only reluctantly adheres to his sister’s loose, care-free lifestyle. Within minutes however, the student surpasses the teacher and Dee Dee realizes too late that by taking away his structure and inhibitions she’s unleashed his inner monster. “No longer the quiet creator but a mad destroyer,” she laments as she surveys her brother sadistically laying waste to his once-prized laboratory in an Id-riddled frenzy. Dexter’s primal urges are so much more pronounced because a) he was drawn that way and b) he doesn’t process his deeper, darker emotions so they fester and swell in the bowels of his subconscious until the Id finally comes out to play and wreak havoc.


Dexter is still young, and although he is extremely intellectually precocious, he has a lot to learn about life, love, and happiness. Until he learns that self-actualization is not a race but a process, and cutting corners or skipping steps only sabotages his efforts, he will be doomed to continue his cycle of insecurity and arrogance, creation and destruction, craving the world and a rejecting it. Once he stops viewing others as usable objects and learns the value of true companionship, thereby accepting the human need for love and other people, he will finally be able to give love and be loved.
When you're animated, Jazz hands are always appropriate.


Saturday, November 6

10 Reasons Why The Real Adventures of Jonny Quest Was Ballin' Television

      The Real Adventures of Jonny Quest was the quintessential show that defined my childhood (and believe me, I watched  A LOT of TV). It made me want to become a voice-actor as well as solidified my love for the medium of animation and for all things pretty much awesome. The show ran from August of 1996 to April of 1997 airing 52 episodes before being cancelled due to money issues and low viewership (but high critical praise). Fans went 12 years without an official release of the series until February 2009, when the first 13 episodes were released on DVD. Unfortunately, the WB has no plans to release any more eps, nor revive the series because sales didn't do as well as anticipated.

     So, I decided to make a list of the top 10 reasons why this show made for ballin' television so that if you weren't in love with it before, you will be by the end.  And if you were already a fan, it'll be a good refresher for you. Every week I'll post another reason (or 2) for why this show was awesome until Christmas time (by which time, I'm sure there will be dozens of JQ DVDs in stockings over fireplaces everywhere, right?)

     I'll probably be preaching to a large choir, but if I can muster up a few converts, I can die happy (without the dying part). So, without further ado... 

Reason #1: The Opening Credits

      The original 1960's Jonny Quest and the 1996 version both featured music and animation that were considered edgy and action-packed for their day. TRAJQ used the original theme as a basis and then proceeded to pimp it out with a full orchestra and a Mission Impossible fly-by-the-seat-of-your-pants intensity to it.

The original:

     If you watched the show back when it originally aired or in its reruns on Toonami, I don't have to tell you how hearing the opening music would get your 11-year-old sugar-riddled mind friggin’ pumped for the episode about to follow. It was like cramming a full-length adventure into a can of condensed Awesome Noodle Soup (Because Jonny Quest ain’t no chicken). I don’t really need to say more about this element of it because just watching the intro will speak for itself. 

So, speak away bad-ass opening theme song:
 



Reason #2: Questworld

   This is one of the more debated issues regarding this series. Some loved the use of virtual reality in the reboot of the Quest franchise; some thought it was cheesy and superfluous. For those of you unfamiliar with TRAJQ, Questworld was an on-line virtual reality computer system created by Dr. Quest to help him do sciensy genius stuff. But mostly, it became a really cool place for the kids to get their game on. At least one person (usually Hadji) had to remain in the real world to operate and monitor the system while the user donned a snazzy green visor made out of lazers. Here’s a quicky video, often aired at the end of episodes called a "QuestByte," using a lot of what I’m pretty sure are made up words to explain the genesis and features of Questworld (Ignore the little robot voices, somebody added those on youtube and I'm not sure why):




Sure, at times it did seem like the creators of the show were just utilizing it to showcase the abilities of this new three-dimensional technology and emphasize “this isn’t your momma’s Jonny Quest, you better recognize.”  It was only 1996 and 3D animation was still getting its sea legs, which explains why the virtual reality sequences were choppy, stilted, and lacked all the most intimate detailing of the character’s sweat glands that we’ve become so accustomed to in modern gaming. Because this novel method of producing animation was so new and computers weren’t as powerful as those of 2010, it was mucho expensivo to pay a team of highly-skilled animators to put in hundreds of man hours working on your project. Unless you had Pixar’s budget, you were going to run into problems somewhere down the line. 

Somebody paid their rent by animating this guy's acne scars and 5 o' clock shadow. Just consider that for a moment.
There was a marked improvement in the animation quality by season 2 when Hannah Barbara switched from Buzz F/X to a different virtual animation house, Blur Studios. In an e-mail that can be found on the awesome Questfan.com, Francis Lord, a CGI animator at Buzz F/X explained the disparities between the two Questworlds:

“The reason why the first shows were ugly is that we never had time for pre-production, the technology wasn't strong enough, and the lack of talent... or should I say budget. Mainframe Entertainment (who is doing Reboot) had two years of preproduction, a bunch of Onyx to render and a team of animators from the Sheradon College. If you look at the newest episodes like Digital Doublecross, you must know that Blur Studio had twice as time as we did and twice as money. And they had team already implemented instead of building a team from scratch.”

       
Season 1
Season 2
Aside from the quality of the visual aspects of Questworld, I really dug the way it was often integrated into the episodes to move the plot along and not just a spectacle for tech nerds to dork out over (although that factor can’t be discounted either). On multiple occasions, Questworld is used to bring a comatose or otherwise unconscious person back from the beyond. When was the last time your 360 did that? Thought so.

One of my favorite Questworld-centric episodes was “Digital Doublecross” where Jonny and Jessie are enjoying a little friendly VR competition when their game is hijacked by your friendly neighborhood quadriplegic mastermind, Dr. Jeremiah Surd. Surd rigs the system so that manually aborting the game or pulling the plug only causes a world of hurt for the players, thus effectively trapping them in the game until they either beat the system (not likely) or die of exhaustion. Throw in some murderous CG clones of J & J, add a sprinkle of confusion as to who’s real and who’s the pixelated sociopath and you have a recipe for a pretty exciting episode which unfortunately culminates with a cliché “No, shoot him! I'm the real [insert any sci-fi character name here]."

Come to think of it, Dr. Quest designed Questworld as a harmless program used for gaming, archiving information, and random internet shenanigans. You would think that since he had precious top-secret documents in the system as well as, you know, children playing on it, he would have set up an effective firewall to keep out internet predators who are bored and have nothing better to do.  It baffled me time and again how someone like Surd, who was so incapacitated that he had to have someone feed him applesauce through a straw and change his diapers, could somehow consistently cyber pwn the Quest Team considering his only help were two henchmen so useless he could only have found them on Craigslist.

"Paralyzed super villain seeks henchmen to aid in trash-talking 10-year-old girls on XBox Live. Some light housekeeping may be required as well. No experience necessary.
Aside from lacking an active subscription to Norton Anti-Virus, Questworld was still awesome even if just in theory. The concept of Questworld and virtual reality was and still is way ahead of its time and if the show was picked up again, this element would fare much better now than it did over a decade ago. Questworld allowed users to wage warfare using virtual reality in the subconscious mind THREE YEARS BEFORE the Wachowski Brothers popularized it in The Matrix. We’re beginning also to see the progression towards its likeness in interactive gaming platforms like the Nintendo Wii but reaching a point where it’s as fully immersive as Questworld may be a long way away.

Being able to see psychically into the future. Yet another reason why this show was brilliant television.

Quest Team: 1. Technological Innovation: 0.
 And just for fun, so that you can compare the striking similarities of Questworld technology to  that of the Matrix franchise, here's a spoof trailer I made a while ago using Jonny Quest footage to the audio from the Matrix Reloaded trailer.



Stay tuned in the coming weeks for the next Reason Why The Real Adventures of Jonny Quest Was Ballin' Television.


NOTE TO ALL TRUE BLUE JQ FANS:
When I wrote this on November 6th, the Season 1: Volume 1 DVD of The Real Adventures of Jonny Quest was ranked at a pitiful  #30,663 on amazon.com's Movies & TV sales ranking. The He-Man Masters of the Universe box set is holding steady at a very comfortable #496. Not even the original He-Man but the doofy 2002 reboot of the 80's series.

Really, people? Let's try and close the gap a little shall we?

The closer the sales ranking gets to the top 100, the more likely they will consider releasing the remaining 39 episodes of JQ on DVD, as well as potentially putting a 3rd season in the works.

I bought my copy last March, but I'm throwing down the gauntlet to those of you that claim you truly loved this show. In order to improve sales rankings and secure the future of this show, you must: 
  1. Buy a new copy from any reputable online vendor (NOT used. Unfortunately, when you buy used copies, 0% of those profits go back to the creators and the company who would actually be able to bring the show back so it's wasted money for the cause).
  2. If you're super awesome, you'll buy a copy for a friend or sibling for Christmas.

There. You have your challenge: 100 copies of the Season 1, Volume 1 DVD sold by Christmas. I'm sure there are definitely more than 100 of you that haven't bought your copy yet so I think this is totally doable and would be sending a big message to the distributors that JQ is still in demand and we want more. 

Remember: friends don't let friends watch He-Man murder Jonny Quest.

"Jonny Quest, consider yourself pwned"




...Do it for the kids.