Showing posts with label jonny quest. Show all posts
Showing posts with label jonny quest. Show all posts

Friday, November 12

Reason #3 Why The Real Adventures of Jonny Quest Was Ballin' Television

#3. Girl Power
Now, I don’t claim to be a connoisseur of old school Jonny Quest by any means, but in the episodes I have seen, I noticed very quickly that there was a noticeable absence of the XX chromosome. Always.

Apparently, I’m not alone in this realization:
"All in all, we see nine women largely featured and four-plus shown in crowd scenes [I estimated 8 - 3 in Riddle of the Gold, and 5 in Terror Island (crowd scene watching dragon) - LPB]. Of the nine featured women, three (Drena Hartman, Jezebel Jade, and Denise Lor) are of major importance to the storyline. (classicjq.com)

There were 26 episodes total in the original 1960s series and out of those eps and hundreds of characters, goons, and lizardmen they encountered, only 3 of the major players were of the female variety. Most of them seemed to either be flight attendants or treacherous skanks.

Welcome aboard Progress Airlines. My name's Cindy and I'll be your indentured servant for the flight.
It seemed like most depictions of women on TV back in the day were either the pleasant, submissive type, the damsel in distress, or the alluring, yet morally deficient femme fatale who always brought down any man foolish enough to stumble into her web. The most prominent female character (who appeared in all of 2 episodes),“Jezebel” Jade was interesting because she was always so morally ambiguous that it was hard to tell where her true loyalties lay at any given moment. She was strong in the sense that she was able to thrive independent of male help, and in fact, rescued the Quest boys’ hapless butts on more than one occasion. 
Jezebel Jade. 'Nuf said.
Much of her perceived power, however, was drawn from the mysterious allure she held over men, allowing her to use and manipulate them like microwaved silly putty. This female character who was a thief, adventurer, and explorer was not as progressive as it sounds. The creators seemed to have no qualms revealing their attitude toward women who defied socially-sanctified gender roles in the very fact that they called her "Jezebel;" a name traditionally reserved for evil, sexually promiscuous women, and those who won't speak straight about their feelings for Doug Funny.

Patty Mayonnaise: A mixed-message sending, gerbil holding Jezebel
Fast forward 30 years and you have the birth of real girl power in the introduction of Race Bannon’s teenage daughter, Jessie. This might seem a little discriminatory, but one of the first major draws to The Real Adventures of Jonny Quest for me as a child was because there was a girl on the team. Plain and simple.

Hey, if you look at most American action-adventure shows of the 80s and 90s (i.e. Teenage Mutant Ninja Turtles, Batman, Spider-Man, G.I. Joe, Gargoyles, Transformers, etc.) the focus was mainly on male leads and if there were recurring female characters it seemed like they were either villains, love interests, or just put there because she gave the hero a constant derriere to save.

When you need 4 turtles to rescue you from a pig with a nose ring, it's probably time to re-evaluate your decisions in life.
Seeing a female role model close to my age who was a computer whiz, could Maguyver a hot air balloon out of airplane wreckage and fabri c scraps, saved the boys from falling off cliffs, could pilot a plane, and knew her way around the business end of a gun was revolutionary for me. She did everything the boys did and often better, yet nobody ever called her femininity into question. Jessie was 100% woman.
And sometimes part bird according to the concept art.
The brand-new writing crew for season 2 also gave Jessie girl power…the kind of power a girl had in Renaissance England when your most effective strategy in a tough situation was fainting, or not giving the king a male heir. The butt-kicking gal that we all knew and loved from the first 26 episodes suddenly finds herself possessed by hormonal ghosts, gets mummified, has a demon drain her life-force once or twice, and is otherwise unconscious on-again-off-again for a quarter of the season. 

Jessie takes a nap while Jonny almost breaks his arm trying to keep her soul from getting sucked out.
If that isn’t bad enough, they give her a daintier, more stereotypical “girl” look in the 2nd season. To complete the transformation, they outfit her with a horrid pink jumper contraption, shiny turquoise earrings, and a piercing Indiana Jones and the Temple of Doom damsel in distress cry which she deploys in basically every episode.

Oh yeah, and they pretty much remove all semblance of balls…uh, figuratively of course.

Because Race Bannon certainly doesn't create no flipper-like hermaphrodite babies.
To basically sum up the differences between the two different Jessies, why don’t we play everyone’s favorite game: “Your Jessie Sucks.” In this game we ask each Jessie a question about how they would deal with hypothetical situations and they will answer using actual quotations from their respective season. This way we will be able to determine which Jessie is the real one, and which one sucks. 

Host: Contestant #1,your plane goes down in Siberia and you come across a civilization in the ice. How do you explain their ability to sustain themselves without sunlight as a source of photosynthesis for vegetation?

Season 1 Jessie: “The geothermal energy from that volcano is creating its own eco-system. You’ve been farming the arable land between the lava flow and the ice cliffs.”

Host: Interesting. Contestant #2, how would you handle it if you were to go to Tweet an adorable picture of Bandit to all your friends but Twitter wouldn’t load due to high volumes of traffic?

Season 2 Jessie: “Johnnyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy---

*quick commercial break*
...*Returns from break*

--- yyyyyyyyyyyyy!!!” 

I think we have our answer ladies and gentlemen.

The addition of Jessie also brought new dimensions to the existing Quest team members. It was intriguing to see the hunky James Bond-like lady-killer and action man, Race Bannon, become incredibly sensitive and outright vulnerable when it came to the well-being and safety of his daughter. Jessie, being close in age to Jonny, provided both a romantic interest and a foil for the young Quest. With Jessie being a brainiac like Dr. Quest and Jonny being a kung-fu action man like Race, they each provided perceived competition for their individual father’s affections, and even made one wonder whether the two weren’t switched at birth.

You know, Benton Quest also originally had red hair in the 1960s series…

"Benton, you are not the father."

"Word."
  In the Jonny Quest writer's guide which the creators used while pitching and creating the show (can be read on the ever fantastic Questfan.com), they describe Jessie's character as such:

“As Race's daughter, she is fit and athletic but she is not Superwoman in training. She cannot, even with all Race's tuition in the martial arts, overpower an adult[…]But though Jessie is not as strong, physically, as Jonny, she is just as tough. She's smarter, too, and more thoughtful."
Jessie is a well-rounded character who has her strengths and can hold her own but isn’t perfect and even has areas she struggles with. Choosing to make her human and not some impossible superhero who is good at everything truly makes her more relatable to the girls in the viewing audience who may be struggling with their own insecurities.

“Like Hadji, Jessie has a strong interest in Dr. Quest's work and she often has a better grasp of the academic and the theoretical than Jonny. So, just as Jonny likes to hang out with Race - the man of action - Jessie likes to spend time with Dr. Quest. She shares his consuming interest in archaeology, physics and the paranormal. Race may be a touch envious of Jessie's relationship with Benton. Call it fatherly jealousy. But Race is also extremely proud that his daughter can hold her own with a genius like Dr. Quest. The very real differences between Jessie and Jonny should make for interesting crossplay and tensions[…]Maybe some day, the two will become more than friends. Maybe Jessie really prefers Hadji's company. Sometimes Jonny thinks so.”

As we all know, jealousy and competition are the stuff of compelling television because tension can add spice and momentum to a plot. The set up Lawrence established here by tossing Jessie in the mix, set the stage for all sorts of potential drama and deeper character motivations. 
Go go, Gadget Drama.
     We see this demonstrated really well in several season 2 episodes where the romantic tension between Jonny and Jessie are milked for maximum effect. In “The Haunted Sonata,” Jonny has a crush on Irina, a piano prodigy, while Jessie is digging on Milo, a Russian guy with a thick pony tail. The two indulge in endless jibes and slightly envious eye-rolling whenever the romantic affiliations of the other person are mentioned. 

     The episode “Eclipse” has Hadji bewitched to fall in love with a female vampire/demon thingie and Jessie becomes green with envy, which seems to unsettle young Mr. Quest (all of us hopeless romantics are pretty sure it’s because he’s madly in love with her and wants to have tons of ginger babies with her. But this is just a theory.)

Jessie is truly the epitome of girl power because she is not sexualized and reduced to being objectified by her fellow cast members. They don’t endow her with ridiculous cleavage, and they don’t force her to flaunt her body in skimpy outfits for the pleasure of male viewers. There’s no gratuitous jiggling or bouncing when she walks and thankfully none of the skeevy action panty-shots we’ve become so accustomed to in many comic books and anime (here’s looking at you, Sailor Scouts). 

Yet another reason to consider pants for all of your crime-fighting needs.
Despite what baggage the word might carry to some people, "feminism" is simply used to describe a theory in which men and women are equal. It has nothing to do with bra burning and man-hating; just a matter of asking to be treated with the same respect men get. I believe the creators of TRAJQ really did Jessie (and girls everywhere) a service when they chose to ignore her "lovely lady lumps," and focus on developing a great character that people would be drawn to based on her brains, integrity, and bad-assitude.

Women are showcased quite a bit on this series as anything from old western gunslingers to astronauts and they often play a vital role in the outcome of the episodes. Sometimes the women have so much awesome in them that they come back to life as ghosts just to be like, “hey guys, remember how awesome I was?...yeah so, funny thing was, I had too much awesome for one lifetime so I had to come back again just to relieve myself of some of this awesomeness.”

And if I haven't already hammered home the point that this show has awesome female heroes, check out my mock trailer: Kill Belle 2. Using audio bytes from the Kill Bill 2 trailer, I pay homage to Belle Bonnet, one of TRAJQ's coolest undead lady characters ever: 


What are your thoughts on the women of the JQ universe?
Become a follower, leave a comment, and join in on the discussion! 

Oh yeah, and buy the DVD yo:

Saturday, November 6

10 Reasons Why The Real Adventures of Jonny Quest Was Ballin' Television

      The Real Adventures of Jonny Quest was the quintessential show that defined my childhood (and believe me, I watched  A LOT of TV). It made me want to become a voice-actor as well as solidified my love for the medium of animation and for all things pretty much awesome. The show ran from August of 1996 to April of 1997 airing 52 episodes before being cancelled due to money issues and low viewership (but high critical praise). Fans went 12 years without an official release of the series until February 2009, when the first 13 episodes were released on DVD. Unfortunately, the WB has no plans to release any more eps, nor revive the series because sales didn't do as well as anticipated.

     So, I decided to make a list of the top 10 reasons why this show made for ballin' television so that if you weren't in love with it before, you will be by the end.  And if you were already a fan, it'll be a good refresher for you. Every week I'll post another reason (or 2) for why this show was awesome until Christmas time (by which time, I'm sure there will be dozens of JQ DVDs in stockings over fireplaces everywhere, right?)

     I'll probably be preaching to a large choir, but if I can muster up a few converts, I can die happy (without the dying part). So, without further ado... 

Reason #1: The Opening Credits

      The original 1960's Jonny Quest and the 1996 version both featured music and animation that were considered edgy and action-packed for their day. TRAJQ used the original theme as a basis and then proceeded to pimp it out with a full orchestra and a Mission Impossible fly-by-the-seat-of-your-pants intensity to it.

The original:

     If you watched the show back when it originally aired or in its reruns on Toonami, I don't have to tell you how hearing the opening music would get your 11-year-old sugar-riddled mind friggin’ pumped for the episode about to follow. It was like cramming a full-length adventure into a can of condensed Awesome Noodle Soup (Because Jonny Quest ain’t no chicken). I don’t really need to say more about this element of it because just watching the intro will speak for itself. 

So, speak away bad-ass opening theme song:
 



Reason #2: Questworld

   This is one of the more debated issues regarding this series. Some loved the use of virtual reality in the reboot of the Quest franchise; some thought it was cheesy and superfluous. For those of you unfamiliar with TRAJQ, Questworld was an on-line virtual reality computer system created by Dr. Quest to help him do sciensy genius stuff. But mostly, it became a really cool place for the kids to get their game on. At least one person (usually Hadji) had to remain in the real world to operate and monitor the system while the user donned a snazzy green visor made out of lazers. Here’s a quicky video, often aired at the end of episodes called a "QuestByte," using a lot of what I’m pretty sure are made up words to explain the genesis and features of Questworld (Ignore the little robot voices, somebody added those on youtube and I'm not sure why):




Sure, at times it did seem like the creators of the show were just utilizing it to showcase the abilities of this new three-dimensional technology and emphasize “this isn’t your momma’s Jonny Quest, you better recognize.”  It was only 1996 and 3D animation was still getting its sea legs, which explains why the virtual reality sequences were choppy, stilted, and lacked all the most intimate detailing of the character’s sweat glands that we’ve become so accustomed to in modern gaming. Because this novel method of producing animation was so new and computers weren’t as powerful as those of 2010, it was mucho expensivo to pay a team of highly-skilled animators to put in hundreds of man hours working on your project. Unless you had Pixar’s budget, you were going to run into problems somewhere down the line. 

Somebody paid their rent by animating this guy's acne scars and 5 o' clock shadow. Just consider that for a moment.
There was a marked improvement in the animation quality by season 2 when Hannah Barbara switched from Buzz F/X to a different virtual animation house, Blur Studios. In an e-mail that can be found on the awesome Questfan.com, Francis Lord, a CGI animator at Buzz F/X explained the disparities between the two Questworlds:

“The reason why the first shows were ugly is that we never had time for pre-production, the technology wasn't strong enough, and the lack of talent... or should I say budget. Mainframe Entertainment (who is doing Reboot) had two years of preproduction, a bunch of Onyx to render and a team of animators from the Sheradon College. If you look at the newest episodes like Digital Doublecross, you must know that Blur Studio had twice as time as we did and twice as money. And they had team already implemented instead of building a team from scratch.”

       
Season 1
Season 2
Aside from the quality of the visual aspects of Questworld, I really dug the way it was often integrated into the episodes to move the plot along and not just a spectacle for tech nerds to dork out over (although that factor can’t be discounted either). On multiple occasions, Questworld is used to bring a comatose or otherwise unconscious person back from the beyond. When was the last time your 360 did that? Thought so.

One of my favorite Questworld-centric episodes was “Digital Doublecross” where Jonny and Jessie are enjoying a little friendly VR competition when their game is hijacked by your friendly neighborhood quadriplegic mastermind, Dr. Jeremiah Surd. Surd rigs the system so that manually aborting the game or pulling the plug only causes a world of hurt for the players, thus effectively trapping them in the game until they either beat the system (not likely) or die of exhaustion. Throw in some murderous CG clones of J & J, add a sprinkle of confusion as to who’s real and who’s the pixelated sociopath and you have a recipe for a pretty exciting episode which unfortunately culminates with a cliché “No, shoot him! I'm the real [insert any sci-fi character name here]."

Come to think of it, Dr. Quest designed Questworld as a harmless program used for gaming, archiving information, and random internet shenanigans. You would think that since he had precious top-secret documents in the system as well as, you know, children playing on it, he would have set up an effective firewall to keep out internet predators who are bored and have nothing better to do.  It baffled me time and again how someone like Surd, who was so incapacitated that he had to have someone feed him applesauce through a straw and change his diapers, could somehow consistently cyber pwn the Quest Team considering his only help were two henchmen so useless he could only have found them on Craigslist.

"Paralyzed super villain seeks henchmen to aid in trash-talking 10-year-old girls on XBox Live. Some light housekeeping may be required as well. No experience necessary.
Aside from lacking an active subscription to Norton Anti-Virus, Questworld was still awesome even if just in theory. The concept of Questworld and virtual reality was and still is way ahead of its time and if the show was picked up again, this element would fare much better now than it did over a decade ago. Questworld allowed users to wage warfare using virtual reality in the subconscious mind THREE YEARS BEFORE the Wachowski Brothers popularized it in The Matrix. We’re beginning also to see the progression towards its likeness in interactive gaming platforms like the Nintendo Wii but reaching a point where it’s as fully immersive as Questworld may be a long way away.

Being able to see psychically into the future. Yet another reason why this show was brilliant television.

Quest Team: 1. Technological Innovation: 0.
 And just for fun, so that you can compare the striking similarities of Questworld technology to  that of the Matrix franchise, here's a spoof trailer I made a while ago using Jonny Quest footage to the audio from the Matrix Reloaded trailer.



Stay tuned in the coming weeks for the next Reason Why The Real Adventures of Jonny Quest Was Ballin' Television.


NOTE TO ALL TRUE BLUE JQ FANS:
When I wrote this on November 6th, the Season 1: Volume 1 DVD of The Real Adventures of Jonny Quest was ranked at a pitiful  #30,663 on amazon.com's Movies & TV sales ranking. The He-Man Masters of the Universe box set is holding steady at a very comfortable #496. Not even the original He-Man but the doofy 2002 reboot of the 80's series.

Really, people? Let's try and close the gap a little shall we?

The closer the sales ranking gets to the top 100, the more likely they will consider releasing the remaining 39 episodes of JQ on DVD, as well as potentially putting a 3rd season in the works.

I bought my copy last March, but I'm throwing down the gauntlet to those of you that claim you truly loved this show. In order to improve sales rankings and secure the future of this show, you must: 
  1. Buy a new copy from any reputable online vendor (NOT used. Unfortunately, when you buy used copies, 0% of those profits go back to the creators and the company who would actually be able to bring the show back so it's wasted money for the cause).
  2. If you're super awesome, you'll buy a copy for a friend or sibling for Christmas.

There. You have your challenge: 100 copies of the Season 1, Volume 1 DVD sold by Christmas. I'm sure there are definitely more than 100 of you that haven't bought your copy yet so I think this is totally doable and would be sending a big message to the distributors that JQ is still in demand and we want more. 

Remember: friends don't let friends watch He-Man murder Jonny Quest.

"Jonny Quest, consider yourself pwned"




...Do it for the kids.